When I dublicate an object with ipo animation the new object shares the animation of the old one.
I first thought that the solution will be inside outliner but I cannot even remove the linked ipo object.
What I was trying to do was simple. I got two gears and I wanted them to rotate. As you may know the conected gears rotates to the oposite direction. So I just created the first gear and then rotated it. Then I dublicated it and changed the IPO of the second gear to be oposite. Sadly the IPO is a shared IPO so the gears still rotate to the shame direction.
To tell you the trouth my bigest suprise was that I wasn’t able to delete the conection curve in the outliner. I searched as I believe that the solution is in ouliner for tutorials but nothing came out.
I know that I can dublicate the gear before the animation and make separated animations but my request is the other technincks that will help in a more complex animations.