Ducati 998s - VERSION 5

Here is a model I’ve been working on for a couple of weeks now - I think the modelling’s pretty much finished. Tell me if I’m wrong. :wink: What do you think of the reflective textures BTW?

http://www.aberdeenjetman.co.uk/uploads/files/bike_5.jpg
Anyway here is the still image
And Here is the 3D view
YAFRay
Yafray & Chalk+Charcoal

The 3D view’s in a zip BTW because I can’t upload avi’s onto my friend’s site. C&C welcome.

Good attention to detail. The problem im finding with this is that the wheels don’t look as if they are attatched to the bike. You’ve also got to keep a close eye on the quality of the body shell. Perhaps it needs to be subdivided a little or maybe even just a higher SubService value.

Be sure to publish a picture of the bike fully textured with a suitable ENV map. Should look great then.

The start of the shadows look a little weak. Try lowering the Bias value in the Lamp Buttons (F4).

Sorry, don’t mean to be so suggestive. It’s just that I can’t help but see some good potential. Keep going and good luck.

Jon

Umm…I’m pretty sure that lowering the bias value won’t fix the shadows…

If you want them to be sharper there’s other things you can do…raise the sample size, the number of steps, lower the soft value, etc…

It looks as though you may have an accidental face inside of the exaust pipe, but it looks really nice. some slight warpage on the rear though.

haha, cool, i luv that bike, but my dad would never let me ride a street bike, but dirtbikes are cool, im fairly familiar with the bike, and the rear wheel isnt attached, its supposed to be attached on 1 side, bot through the tire! lol

shadows with weak bases are a result of the spot clipping incorrectly adjuted.

adjust the clipping values of your spot so that the start is just before your closest shadow-casting mesh and the end is just beyond the farthest tip of its shadow.

this allows for greater precision in the shadow maps, and reduces the fading at the base of the shadow.

Cool start, not much to add to comments.

Fix those wheel, back one is unconnected to bike, front one has connections which got through the tyre :o

Stefano

Heh heh - only just noticed the wheel problem myself. I’ll fix it when I get home. Thanks for the comments!

Updates! I fixed the wheel problem, but do you think it looks wrong now? I think it’s okay myself, but…

um cant wait to see it finished

Another update! This time added a couple of reflective textures (see top for link)

hm… tutorial? :slight_smile:

Looks good, but i cant view the updates, 404. My 1 crit, the bottom of the body where the hole is, looks a bit odd, you need to sort that out.

umm… I can’t give a tutorial as such, but I can tell you how I got this far -
I went to bikepics.com and got a nice picture of a ducati from the side;
I then traced around all the shapes;
Made them 3d by using other reference pics and extruding in the right direction;
And added reflective textures! Simple!

really nice rims and tires! the body mesh is a bit messy though

I LOVE THAT BIKE

Great work, Thor! Good proportions and modeling!
Just watched Matrix Revolutions yesterday and thought of modelling the Ducati - Daunting task, at first! Great bike, isn´t it?
I think the exhasuts narrow a bit in the very end.

Alexandre Rangel