This project has finally come to an end. Final images and animation here:
It all started with this great post by Andreas Ezelius - https://www.artstation.com/artwork/zz1g2
As I really love design and bikes especially I knew I had to do something similar.
A bit later I decided to loosely base my concept around Ducati Panigale 1199. So I can keep the engine position and just design exterior.
But before that I sketched over Andreas’ render to see what I can come up with. I really didn’t want to model the engine at that time!:spin: So thats what I came up with:
Then I started to block out some shapes in blender, around Andreas’ model again:
At this point I realised that something is completely wrong with it. So I started to actually try and design this thing better:
I thought I’d go for more of a sport bike feel. With a stance where your chest is laying close on a gas tank.
At this point I’ve been wandering around internet and realised that at some point I will need to texture this. I had to learn about UV unwrapping, but most importantly I stumbled upon Substance Painter. I think its a great software that allows me to do pretty much exactly what I want with little input. I still don’t know a lot of it.
As a test of skills in new software I modeled, unwrapped and textured this shock ( which I already posted earlier ):
Some more sketching around, trying to find some interesting shapes, but it doesn’t really satisfy me::no:
I think here was a breaking point, I realised that I’m lying to myself and the soul of the motorcycle is missing here. It just doesn’t look right. So I went on my favourite sites such as Pinterest, Bikeexif, etc etc and realised that what I’m missing is the engine and the overall feel. That’s where I changed the direction quite a bit and decided to go for more classic look, as well as added Ducati’s Superquadro as I found quite a few references of it:
And of course what kind of bike is it if there is not rider. But thats a different story, which I’m scared to think how much sculpting I need to go through:spin:
And so that’s how much progress I have at this point. I’m quite satisfied with the design on a sketch. I still may change a few things here and there especially in a way how frame attaches to the engine, and swingarm. I need to design swingarm better, for now it’s just a placeholder.
OK, for your rider, to start with - get a copy of MakeHuman, its free off the net. Then make your figure in there, you can leave off the hair and use a particle system if you are feeling brave. Chose the Rigify Armature in MakeHuman before you export it and activate Rigify and MakerHuman Add-ons in Blender, then import your export from MakeHuman. Depending on how big yo made the Motorcycle, you may need to scale the rider - do this by scaling the Root bone of the Rigify Armature and keyframe it. Then pose the rider.
Model is looking nice except for the kinks in the exhaust pipe - should these really be there?
Cheers, Clock.
really nice!!!
I must say… that is some insane modeling on the engine. Great work.
Another little preview showcasing some horrible topology on untextured model. Almost done guys, almost done.:eyebrowlift:
Finally the engine is mostly finished.
And a shot of everything I have so far. Still long way to go. I’m not happy with swingarm - it gotta go. Also the seat will be longer… 2 seater eventually. Plus I’m not sured about the tires. It’s the 2nd time I’m changing them but I kind of like dirt-bike type.
Really nice modelling and texturing, keep up the good work!
Cheers, Clock.
Pretty good job so far. And Celentano was a nice touch!