after downloading sketchy’s static fur library i thought i would give static particles a go, so i closely observed his .blend soon made my own quite good looking grass, so i decided it would look nice on a scene like this:…
(sorry for the large file size)
rendered in blender internal
i tried a bit of fake DoF using motion blur, is it any good?
The particles look pretty good. I’m glad my file was of use to you. If you are interested in animating the grass, do a search for some of the work that Calvin has been doing in an attempt to simulate softbodies in static particles using scripts. I believe he has a couple of threads in the animation forum.
I’m not so sure about the DOF. At first I thought it was just blurry particles. Maybe a little less blur would help. Also, I’ve had some luck using the z-blur plugin with particles, but that can be problematic as well.