After switching OSs (to Ubuntu) and finding that open source apps run better under Linux, I tried out Wings3D seriously for the first time to get used to working with Ngons and picked up some interesting methods which turned out to apply to Blender modeling as well . So I returned to trying to box modeling the human figure for animation again and did a few figures before this one .
I am posting this here because it’s at the annoying tweak stage and I need to re-start from a cube again in my pursuit of the “ideal” method for modeling a human base model asset for my self . Bla bla bla …
I modeled toes into this one for the first time, so the feet are not particularly well thought out . The ears are not quite finished and there are no eye balls . But it is pretty much complete other then that, but because it has passed the 3K poly count I need to start over (I’m hoping for under 2K) . Maybe someone will find it useful .
The mesh is rigged very roughly for deformation testing .
And this is modeled with 1 BU = 1 meter in scale .
The file is saved in local/texture view (the “potato” view mode is great for looking at topology), so for newer users hit the “/” in the number pad or select Global View from the 3D header View menu .
The reason why the file is called PROJECT20 is because I try and save after each major alteration to the mesh from the base cube . So there are 20 blends before this that plot the modeling process .
Attachments
PROJECT20.blend (379 KB)