Ok well I have just started using blender as a 3D animation software, however I have been having some problems. SO far I have read a few tutorials and basic guides that I have seen around the place, but to be honest there are still a lot of things I am having difficulty with. I was wondering if someone could help me out with these queries:
Is it possible to keep the camera orientated so that is it is always perpendicular to the x-y plane (as in the Z axis is always the upward direction of the camera)?
How do I move an object’s center point relative to the object itself (I have an object where the centre point somehow got repositioned at the origin and I want to move it back to the center of the object)?
Is there any way to rotate an object about its center point instead of the 3D pointer thingy without moving the 3D pointer TO the center point?
In one of the tutorials I saw online, when objects were selected, little axis appeared originating from the centre point of the object. I was wondering how to get this.