Ah, good ole Dune 2. It’s available as a free download from Abandonia. Looking back, it’s amazing how much strategy it requires… Rushing will get you killed within the first 5 minutes, for instance, and you have to maintain a solid front line.
Anyway, I figure on doing a lot of bump mapping and whatnot for the harvester, instead of creating many vertices. Right now, the hull has just 186 polygons My ambitious plan is to recreate all the units and buildings from the original Dune 2, and make a game out of that.
Dune 2000 had excellent mission design, but was not so big on strategy (in this one, you COULD rush and win). The 3-D one was called Emperor: Battle for Dune, and it ruled. You still have to rush, but the strategy was in choosing the right mix of units and special abilities. I have 'em all, by the way