Hello everyone, here’s some visualization of an old (2007) design projects i’ve maded with some colleagues.
first scene was rendered in octane render.
second one in cycles.
This post is not intended as comparison between the two engine, infact the scenes have been treated very differently.
After the first scene i’ve turn on the lamp and time goes up a lot. so i decided to try cycles a bit deeper and i found it really fast.
in octane it’s hdri+portal
in cycles instead there are some simple lightplane emitting.
For the settings ive just reduce the “full global illumination” preset to an 80 value of the bouncing light.
cycles render 1920x1080 take about 2h with gtx260 x 2
renders was divided by default in 64 parts each one take 3000 samples needed to clear di area on the right of the bed. all the other area was good with 750-1000 samples.
that was first time on cycles so will defnely be some more good adjustemnt to do it better and faster!
Really good work, i like both, I prefer Octane ones design, anyways great work! Cycles renders are really clean. In first Cycles shot, if you found out that left side is burnt out too much (too white), consider using a light falloff node to control it better.
Wow that’s some great render there! Really good work!
For your problem I don’t know if I got it good. Fro what I understand you have a vacant texture without a user… if I am not mistaken if you delete the texture pressing shift while doing it, when you exit and reload the file the texture should be gone if it isn’t used anywhere.
Anyway I am trying to remember, not sure if it will work.
try deleting the image by shift clicking the x on the image in the image editor (this zeros the users), then save (probably change the filename for safety) and reload the file, then see if you can fix it.