A couple of wees ago, I just started modeling, and kept modeling, and eventually came up with this game. no name, as of yet, this is an adventure/dungeon crawler game,
basically, the story is, you are a kid who was wandering around the forest, when you stumble upon an old dungeon. the entrance collapses, trapping you, and you have to find another way out. the dungeon is infested by all sorts of monsters and things that you can kill with the dagger you have, or some other weapon you find along the way.
the dungeon also serves as a base for some sort of goblin things. (I haven’t really decided what they are yet, but I am going to try and model some sort of variant on Kobolds, from D&D.) as you search, you discover plans for an invasion of the humans, and your home town is the first on the list, so your quest becomes one to stop the invasion. (you couldn’t make it back in time, and even if you could, your town doesn’t have enough fighting men to survive anyway.)
killing the leader should do it, I think
here are some screenshots of my progress so far. level one is almost completely modeled, not I have to start on enemies, and other coding problems.
and for those of you who don’t know what kobolds look like:
I also have a possible character modeled, with a walk cycle, but I am having some problems implementing it in game. (I can’t get it to work as a dynamic actor. every time I try, it goes haywire) but I am working on it.
C&C welcome, as usual