dunno is this the right time to tell bout it but...

So, maybe someone heard about this in da lightmapping thread. Don’t know.

But, i have started to make my first “bigger” project(this wont be going to last more than a few hours, i guess)

So this game is going to be an adventure game. From the first person point of view. I’m not trying to make “A superb FPS with loads of guns and intelligent enemies” im aiming for an adventure game. I am going to use the new lightmapping techniques in this game.
I dont really need much AI at all… i think there could be a few “arcade” scenes like in “It came from the desert”… which would be rather simplistic. And i’ve figured out how to do the adventure scenes. It’s not a problem. I’m not trying anything too hard, ive been with blender for over an year now… I’ve made many simpler things. And ive experienced the feeling of trying too much. About a year ago, so i know how it feels. And I really dont want much negative posts from people.
<speech(?) continues later>

But now to the game itself…

I’ve already done the first scene, where the character is just leaving the station.

Here’s a pic, the place has been lightmapped but the image doesn’t do very much honor to the scene, since it’s a bit dark
http://img440.imageshack.us/img440/5589/iejgjz9.th.png
For some reason scenery is darker in GE than blender itself… I’ll put more pics soon…

But the problem now is
I really can’t decide! What type of horror?
Should it be
“more psychic horror (sanity vs. insanity)”
or
“more B-type movier horror(mutants!)”

so i want you to tell me, in which direction this should go

But for now,
remember to blend

zuker12

If you are using snailroses tutorial,
I would just like to mention something about the nice method he was so generous to share with us…

I bet you probably are going to want dynamic lights in your game…
the way he has the user turn off shading rather than just turning down the specular map, will make so that dynamic lights dont effect the level.(some games dont need dynamic lighting, this is not an oversite)

Soooo, if you want dynamic lights, just skip the part where he tells you to make the material shadeless,and play with the specular mapping. (adding GLSL bumpmaps and specular map textures help with this also)
Shadeless materials dont react to dynamic lighting. (moveing lights, like flashlights and muzzle flashes from the guns, and red lights following rockets like in quake 3,flashing lights for explosions, are all types of dynamic lights)

If you try to use snailroses method, only your player and monsters will be effected by the lighting.
Trust me, it will look very funny.

I have a tutorial i will publish as soon as my next project is done,
I love the new bakeing system, I think Ton did a really nice job on it, and deserves all the credit for it.
My tutorial will have a few alternate methods for diffrnet things, like Dynamic lighting, and how to do your shadows without an extra lightmap texture.

Have a good time with your game.
Sounds like you are really going to go for it :slight_smile:
I vote for bugs and Aliens,and non-human shaped mutants!! :slight_smile:
Have a good day :slight_smile:

Thanks for the advice. I’ll keep the current baked scene as it is. It will be the same, will it be psychic or B-movie horror.

But so far, the results are this
1 vote for B-movie
0 votes for psychic horror

and now a bit about how would they look.

If it goes into the psychic way, then the character would experience shifting in place. The other “world” happens in his mind, and the world changes nearly every hour. Only by a bit.

the shifting can be done (and possible visuals like black and white can be done by changing to other scenes)

The B-movie way: An underground lab contamination problem has caused radioactive mutants to grow and spread and now they are threatening the local small town.

In the both you arrive to the town due to your brother’s death. In psychic ghost has killed your brother, in B-movie a mutant has killed your brother.

how about…

You arrive in town, to see your family. Suddenly, a chemical spill of unknown origins creates mutants, and they slay your brother. so now, you go on a rampage, trying to destroy the mutants. the twist is, that you’re actually a crazed murderer, and all this is happening in your head, and as the game progresses, the mutants begin to look more normal, until you realize that you’re actually imagining it, and that you killed your brother (several years ago, nonetheless), and that this is all taking place in your head, in a mental institution!!

ok, there’s my input.

@faust: So i think your thinking of that more mental horror way, right? I think i’ll be making some Lovecraftian elements in this…

So, more opinions on storyline.

And if someone comes up with a good name, I can take them too.

EDIT: Now it works, but the texture shows up green, when i intend it brown.

EDIT2: Oh nothing no more. I had ambient lighting on :smiley:

Maybe i should create a website for myself? and my demos?

Now i am making the brother’s house, which you must visit first ingame. The map’s early version is complete.

but the progress will stop for a moment when the brother’s house is complete. At that point i will take the last opinions from you and decide if i take the mental horror or the B-movie way.

EDIT: oh, and i am not really good at creating websites nor can i program :frowning: have to find a way if i make…

oh well doublepost

For the website: Use freewebs or something that gives you a template and tools and stuff. Then you really don’t need to know Javascript or PHP or whatever.

no freewebs, I’ want to make an own website. (If i make) I’ll just need to start studying. It’s that simple.

But now, i need more opinions on the storyline - of course it’s my own decision but i wanna hear what you think.

EDIT: Problems again - shadows suddenly stopped working. I don’t know why for - they just stopped working when i was lightmapping brothers house.

News: I am moving to blender 2 crystal, reasons
-faster, dont have to work all shadowmaps
-great looking (normalmaps, realtime shadows etc)
-blendr

A picture of the first room, reworked:
http://img99.imageshack.us/img99/2926/scrshot3wk6.th.png

It still needs more scenery, but it’s already looking good.

Those wooden doors currently have placeholder textures… they’re not going to stay there, since those aren’t originally wooden doors…

Hope u like it.

Oh and it goes the psychic horror way by the way.

This is a MAJOR COPY OF SILENT HILL!!! Say no more :stuck_out_tongue: