Hey, I am working on some low poly anims for an RTS game I am working on. I have a gun crew that I am trying to animate.
The problem is that the exporter, exports a single animation using vertex paths based on a single object location. So I just duplicated the crew to three, and then duplicated the armatures, renamed all, and then CTRL-A (apply size and rotation) and then re-parent the armatures to their respective meshes.
Then I try to pose, in pose mode, but when I go out of pose mode or reset the timeline to zero all of the armatures duplicate whatever pose I do to one. I can’t seem to figure out how to unlink them…
Any Idea why this is occuring??
Edit: Ok, I opened a new blender, and then appended all of the armatures and meshes respectively and all seems to be well now…