EDIT: Fixed .blend upload. You should be able to download it to determine why this issue is occurring.
I’m very new to Blender. I have followed this tutorial series to a tee though have run into a serious issue. When I move any bone, it’s as if there are 2 meshes. One distorts as if it’s rigged, and the below one doesn’t. It appears as if the character is splitting itself wherever the bone is manipulated.
Any advice? I’ve attached my Blender file.
I’ve tried applying the mirror modifier (as yet unapplied in the uploaded file), applying the armature modifier on the mesh. I’ve also applied some custom weighting on the arms to make the bending seem more natural. None of those things worked to prevent the dupe issue I’m having.
playerbody.blend (668 KB)