Hello, I am slightly new to blender, been working with it for about a month now.
I have a project containing about 100 obj files, each with their own UV map and some images that I will apply to the objects.
The problem is the objects are inverted along the x-axis so I need to flip them to the correct view.
My workflow so far has been:
- Duplicate object.
- mirror along x-axis.
Up until this step everything seems fine. Except that whenever I export the file, it looks like the textures are partially lost or just incorrect/inverted on the mirrored object. Here is an image, the black one is the incorrect mirrored version:
Could anyone help me correctly flip the original object while keeping the UV maps and textures intact? Here is a link to a .blend file of the project on my google drive account. Any help or advice is much appreciated, Thank you!