duplicate objects with unique normals by face?

I want to create spikes etruding from a sphere (it’s actually an egg shape), one for each face. I need each of them to point in the direction of their face’s normal, and I need them all to be the same size. How could I go about this? It’s a UVSphere, thus the faces are different sizes; this means that I can’t just use use extrude individual faces to inset the faces and again to form the spikes, as they would be different sizes. Is there perhaps a way to duplicate a single spike object in the location of each face with the same normal?

You can use duplifaces http://wiki.blender.org/index.php/Doc:Manual/Modeling/Objects/Duplication/DupliFaces

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dupliface.blend (54.2 KB)

ah, why thank you!

Cool, a different way of making the Radial Engine. By the way, where is DupriFace function in 2.6?

http://i1135.photobucket.com/albums/m626/cabby24/Blender%20Pics%202011/radualE.png

All the different duplication options are in the object settings.

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Right, I found it. Thanks.