In an animation I am making in 2.5, I have a particle system that emits halo particles. I want to duplicate the particle system an number of times and placed it around the scene, so I made the emitter object part of a group, and created group instances where I needed them.
This looks perfect in the real time view, but when I try and render it, the group instance particles do not show, and when I close the render window, suddenly the particles of the duplicate systems are now occupying the same positions as the original. They jump back as soon as I change the display type, so I am guessing this is a bug.
So does anyone know how I can place instances of exactly the same particle system around my scene, if I can’t get groups to work?