In my Blender window it says the amount of vertices in my Mesh is about 743, however, when I export it, this jumps to 3014.
I can see in the .x file that the vertices and their normals are being duplicated, but I don’t want them to be duplicated because I’m working with a smooth object. I also don’t want them to be duplicated because the less vertices in a real-time application the better D:
This is the exporter I’m using http://www.geero.net/directx-exporter.html, and also http://directpython.sourceforge.net/misc/x_export.py which claims to not duplicate vertices.
I’m wondering, because one of those exporters claims to not duplicate verts, is it something I’m doing wrong with the mesh?
Any help would be appreciated!
(blend file attached)
Attachments
RigForDirectX.blend (552 KB)