Hey there everyone,
I recently went into Blender to rework one of my characters hands. Since I couldn’t get X-mirror editing to work, I decided to just delete one of the hands and edit the other one since it was all symmetrical or as close as I could get it.
After I finished, I found around the same point where I deleted the other hand and duped it. I then rotated around the world origin by the x-axis so it would be perfectly in place. All that was left was to bridge the edge loop. between the arm and the wrist.
The only thing is that after I did it, the smooth shading showed me this!
I thought it was just some kind of visual 2.8 bug or something, but when I rigged the whole body to the rig I made, this happened to me.
It’s like the automatic weighting had no idea it was there or something.
I even tried this out on the hand that was edited on and kept on the body and it worked perfectly normal with the rig, it’s just this one hand causing trouble.
Is there any reason why this happening? I’m not too smart with Blender, so any help would be appreciated!
Here’s the file: Kbold_New.blend (1.4 MB)



