I am working on a project that ideally would have models ripped from a Nintendo 64 Game. I managed to rip and clean up an interior rather easily, but now I need an exterior, and it is a daunting task. Instead of manually fixing every texture’s placement, and dealing with the convoluted object data, I think it would be easier to just duplicate the geometry and remake UV maps and materials. My question is this: Is there any way to duplicate only geometry without also copying object data such as materials, UV maps, or textures?
Thanks for the quick reply. I think a script would work, but I don’t really have any scripting experience. My main problem that makes fixing the textures so difficult is that the 3D viewport doesn’t show what the rendered texture will look like. I change some settings for the texture, and it doesn’t update anything in the 3D view, so it’s pretty much trial and error. If I could figure out how to have the 3D viewport show an accurate representation of the texture, I wouldn’t need to do anything else. I would have no problem fixing the existing information if I could see what I was doing.
Have you enabled textures for the viewport, added a light, make sure your using blender render? There are a lot of factors but you should get some real time texture feedback with the right things in place.