Duplicating geometry without associated Object Data

I am working on a project that ideally would have models ripped from a Nintendo 64 Game. I managed to rip and clean up an interior rather easily, but now I need an exterior, and it is a daunting task. Instead of manually fixing every texture’s placement, and dealing with the convoluted object data, I think it would be easier to just duplicate the geometry and remake UV maps and materials. My question is this: Is there any way to duplicate only geometry without also copying object data such as materials, UV maps, or textures?

Here is a render of the scene I animated on the interior set: http://www.youtube.com/watch?v=x8hNpByP5gM

Actually I am changing that answer.

data contains the mesh shape but also the material and textures and so many other things for rigging animation physuc ect…

one way might be to use a little script to delete all materials and textures!

can that work for you ?

happy blendering

Thanks for the quick reply. I think a script would work, but I don’t really have any scripting experience. My main problem that makes fixing the textures so difficult is that the 3D viewport doesn’t show what the rendered texture will look like. I change some settings for the texture, and it doesn’t update anything in the 3D view, so it’s pretty much trial and error. If I could figure out how to have the 3D viewport show an accurate representation of the texture, I wouldn’t need to do anything else. I would have no problem fixing the existing information if I could see what I was doing.

for scirpt just ask question in the python forum
someone will come up with something simple

are you in bl or cycles ?

how many object do you have ?
how many verts in scene ?
how many mat and texture per object ?

i you import that from another soft
is not there an option tio import only mesh data and no mat or textures?

thanks

Have you enabled textures for the viewport, added a light, make sure your using blender render? There are a lot of factors but you should get some real time texture feedback with the right things in place.

can you upload a small sample file
so we test a little and show us some pics so we can see wtah your trying to do

happy blendering

What about simply exporting your objects out of Blender using the OBJ format and not including any UVs or materials then just reimport.