Duplicating objects with animated properties

Hello! Newbie here. (I apologize in advance if there is an obvious solution to this)
I have a scene that I have begun to animate and would like to copy an object that I have animated to disappear (using a transparency node) so that I have a group of the same object disappearing all at once. Unfortunately when I go to duplicate the animated object and get it where I want it, when I move the playhead on the timeline the object disappears. I’ve checked other layers to see if it ended up there and I have run the playhead up and down the timeline to check if it shows, to no avail.

I am using the 2.77 version of Blender on a 2013 Mac Pro

No demo blend file supplied with your post !!

Please ALWAYS supply a blend file for review for ALL support questions.

Remove all unnecessary crap from your file, save it with the ‘compress’ option enabled in the save settings and attach to your post or upload to http://pasteall.org/blend/ and supply the download link

My apologies. Thank you for your help, here is the file.

I am trying to make all the traffic cones disappear at the same time. I animated one to disappear (the furthest in front of the truck) and would like to use it to create the same formation as you see the unanimated ones so I can get the whole group to do the same.

Thank you again.

Attachments

flagger traffic release - compressed.blend (563 KB)

You need to do a couple of things. First of all, Set your material and texture to duplicate on your Editing tab in your user preferences. Second of all you have probably keyframed your first pylon that you are duplicating with location rotation and scale. That means you duplicated the keyframe which puts the location right where the first one is. So when you place the second and then move the timeline, it jumps back to the original location and you just can’t see it. So, delete your first keyframes of the one you are copying from and then duplicate the pylon and then keyframe the new one where you want it. Then go back and keyframe the first one when you are done. Or if you want to try an advanced way, use a group instance. That way you don’t take up any valuable resources from duplicating meshes. Do a little research on it if you want to try it. If you can’t get it, post back and I’ll help you or one of the others will.

several ways to do this…

One way is to create one cone… with it’s animation on it…

then use an Array Modifier to make the rest of the Cones…
all the Cones in the Array will do what ever the Original Cone will do… animation wise…

another way…

add create a position object… and Use the Duplication options in the Properties Panel…
In your case you want to parent your Original cone to this Position object…
the Cone is the child the Position object is the parent…
Now select the Position object > goto the properties panel > find the ‘Object’ Tab (the box icon) > then find the > Duplication menu area and select ‘Verts’…

all your Duplication Cones will copy the same animation you carry out on the one original Cone…

an easy way to create a position object is to Add a Mesh plane… Tab into edit mode select two of the vertices’s of the plane and delete them… you now have a two point edge … move the vertices’s about to the positions you need and when you need extra positions… just select one of the vertices’s and hit ‘E’ to extrude and you can pull out a new vertex… position that vertex where you want and do it again until you have all the positions you need for your cones…