In Blender 2.26, if I am using an only shadow plane and I have more than one shadow lamp, the shadows become very faint. This can’t be overcome by raising the alpha of the only shadow material because they’re just too faint. The problem doesn’t seem to occur in 2.23, but I can’t open/append from the file I’ve made in 2.26 into 2.23. Has the problem been fixed in 2.27 ? If not, how can I get around it ? The only way I can think of is to render the animation using one object and its spotlight, stick it the backbuf…render with the second object…that seems a rather tedious way to avoid an annoying bug :-? Can anyone help ?
If you can’t append from a file ususally the problem is that you saved it as a compressed file. If you go to the one from which you want to append and deselect this choice and then save, you should be able to append objects from it.
Not sure about your other question, though perhaps there’s a solution if you restrict certain lamps to certain layers.
PamTango
Rhysy 2, it sounds like you need to tweak the spot settings for your shadow lamps.
This might be a case of changing their buffer size to a higher figure, or you might need to change the clip start and end points for the shadows.
The shadow samples could need increasing as could the soft (try this decrease and increase though) Decrease the Bias or tweak.
As for relaoding a Blend file saved in 2.26, and trying to open it into 2.23, it won’t unless you make sure the following is correct:-
Any mesh with a Subsurf level, needs to be set at 0. This includes the 3D window setting and the render setting.
2.23 doesn’t have the memory saving feature of changing the view subsurf level without changing the render subsurf level.
If you set all subsurfs to 0 and 0 for 3D view and render. This should let you now open 2.26 blend files in 2.23.
Sonix.
Thanks for the responses!
pamtango : I never use the file compression option, though I checked in case I’d done it accidently, but I hadn’t. However, you were right about using layers : the problem seems to dissapear if I use that option. Limits the number of only shadow lamps I can use but that’s okay.
sonix : tried tweaking just about every setting, no effect - the problem occurs if more than one non layer lamps exist anywhere, even if they don’t overlap at all. With one lamp, shadows look fine, duplicate it and place the duplicate anywhere, and they fade. Must be a bug in Blender I guess. Thanks for that tip about subsurfs, should come in handy if I ever need more than 20 only shadow lamps !
You can key modes, like ‘Shadow’ and ‘Shadeless’, along with your alpha setting. While the shadow won’t do a slow fade, it will disappear after the object does.
Just in case you needed this factoid,
PamTango