3 parts to this question:
1) These trees were generated with Gen_3 tree generator, so all of the locations still show as 0,0,0. If there’s a fix for that without loosing there actual location in the scene and having to move them again that would be great to know. Clearing the location with them sitting where they are brings them ( visually ) back to 0,0,0.
Joining their 3 or more parts also moves them back to 0,0,0.
Any ideas about how to make them “behave” like regular old objects would be nice.
2) I’m trying to make the scene less dense by creating a DupliGroup for each tree type.
If you look at the image you’ll see the green tree which is the original, and the empty and the light gray tree which is assoiated with the empty.
I thought … oh … “make new center” … but there’s no option for that with an instance.
Do you know of a way to bring the empty and the instance to the same place so I can easily move these where they need to be to replace the real ones?
3) Files size and effeciency:
This .blend is getting pretty heavy. 270+MB and I’ve only begun to do what I want with it.
I need to learn how to be really effecient with this as things are already getting pretty gummy in the GUI.
Any pointers, keywords to search or tuts. would be great.
Thank you. I’d be lost in the soup with out your help.
Oh … here’s where I’m at with the scene as of last night:
Comments are always welcome.