Hi all,
Have to jump back into Blender Internal in 2.63 (ie current trunk, not official) for a side job. Something I’m banging my head against a wall with is that I’m using lamps on dupliverts to create 2521 point lights. That part is fine, the lights come on in the right spots, etc.
The issue is that the dupliverted lamps (non shadow casting btw) cause a massive jump in occlusion preprocessing time. As in entire render and preprocessing jumps from 30 seconds to almost 3 minutes.
This can be worked around with ‘patience’, but for iterative test renders it is fairly frustrating as the added time is there regardless of antialising settings, resolution, etc. The render part itself still goes fast enough.
What gets me though is why a lamp of any kind would need to be part of an occlusion pass in the first place.
I’ve tried a number of recent builds as well as the 2.63 release and so on, same issue.
Any thoughts?