Hi again,
I would like to duplicate a simple armature onto faces or vertexes of another object.
I have created a test cube and an an armature with two bones, it is using vertex groups deforms. I have added the cube and the armature in the top view and leave them at 0,0,0.
Attempting to duplicate it (1):
- The armature becomes the parent to the cube
- Add an an armature modifier to the cube
- Pose the armature in pose mode
- Create a grid at 0,0,0
- The grid becomes the parent to the armature
- Turn on dupliverts or duplifaces for the grid.
Attempting to duplicate it (2):
- Add an an armature modifier to the cube
- Pose the armature in pose mode
- Create a grid at 0,0,0
- The grid becomes the parent to the cube
- Turn on dupliverts or duplifaces for the grid.
What happens: The duplicates look fine in the 3D window but in the render the deform of the cube by the armature gets more and more extreme as the instances are further from the center of the grid. It is as if the pose is being interpreted relative to the grid now.
Here is a screenshot:
I would really love to get some help on this one as I have been trying this test off and on again in spare moments for about three weeks!