is there some kind of way to make dupliverts emit particles?
I am trying to do an explosion with bits of debris flying off, emitting a trail of smoke behind them. I have animated the debris with a particle system, a negative z axis force for gravity, and dupliverts for the actual debris.
However, for some reason the dupliverts don’t emit particles, only the original mesh they were constructed from emits particles. When I use ctrl-shift-A to “make real”, the problem is that they are no longer animated.
Is there a way to “make real” with the animation included?
or will I have to just make several bits of debris and keyframe them…