I’ve been doing a Moon render recently, and i want to have dust kicking up out of the buggy’s tires, as well as bits of haziness floating around. Here’s my render as it is now:
I’d like to create an effect similar to this:
I am on Blender 2.75a
Cycles render engine.
I’m rendering on the CPU and in all default render settings excluding the resolution, which is 1920x1080 (100%)
You’ll notice in my test render there are small hazes around the area, those are where I’ve used meshes with a volume scatter material to add a haze effect. It doesn’t seem to cut it for me. Would using a smoke simulation work better? If not, how would i replicate the effect in the second image? It would also be preferable if i can do it on GPU or it’s cheap on render times, but not necessary.