dust


(DAK) #1

I have some buildings that have collapsed. Now I want to add some dust that you see when this happens. I’ve tried to follow a smoke tutorial, but i’ll effects. I also am having trouble modeling the smoke pattern the way I want. Is there a pro here with experience in this and perhaps a good tutorial on shaping dust for this situation? I’d like it howering low to the ground but looking realistic.


(JDA) #2

:slight_smile:

http://www-users.cs.umn.edu/~mein/blender/tutorials/dust/


(DAK) #3

Nice set of tutorials. We need more people like you :slight_smile:
I finaly got a good system for my dust (I think).