I really think sniper rifles are the coolest weapon, I decided to model one. Again.
My previous rifle was horrible, and it didn’t make any sense. So I though I would try again!
This is how long I came. The only thing missing really is texture. And I’m telling you, I suck at texturing. So if any of you got a tip for me, please comment, cause I need some help finishing this baby
Tone down the specularity, and add a wood texture to the stock of the gun.
Also, is there a subsurf on the mesh? It seems very round, much more so than should be.
EDIT: In the world settings, try Ambient Occlusion, (You can probably find a few tutorials on the net), it makes everything look much better, especially in renders only using procedural materials, (Procedural just means the are generated within Blender, as in, you’re not using an image.).
Thanks for commenting tarkata! Straight to the point!
Made an update, using your tips.
Added wood texture (though it’s not brown, it’s greenish, something)
Toned down the specularity, it was really needed!
Also added Ambient Occlusion, but it’s seems like there is a very small improvment for such a huge rendering-time. Is my settings wrong, or does it take 4x time to render?
For the subsurf-thing, what should I do instead of subsurfing? It shouldn’t be a box should it?
I’m always frustrated by AO as well, such subtle changes for a much longer wait time. Everyone says AO is the way to go, but I have achieved similiar results with properly distributed spots. Procedural textures are the ones blender generates internally as opposed to uv mapped image textures.
Maybe AO isn’ t the right direction. Sometimes it looks like it does nothing on objects with specularity and a high diffuse reflection.
I might also recommend Yafaray if you want really nice looking results, especially with AO and such. It may or may not be faster on your computer, on mine it’s much faster than the Blender internal renderer.
For crits as of now, try making the stock brown, unless the rifle is gray, in which case, nevermind.
And, what someone else said, if you want to keep subsurf on the model, try subdividing some of the sides, (Such as the back of the stock), so they have sharper edges.
Don’t end up relying on subsurf. Try to model the mesh to the greatest extent of detail that you can without any modifiers. Using subsurf is easier and quicker, but it’s not the best way to learn.
Compared to your reference picture it looks like your guns barrel is a little short. But maybe that is what you were going for. It’s kinda hard to tell from the picture but it looks like you have a wood texture on the gun. Is that just a temporary texture? Other than that it looks good.