looks good
posting other angles will give us a better idea of how he looks, and then we could give better advice,
but it looks cool to me, samwise rocks!
Nice model. Two thots: he needs a fuller/bushier beard with some braids in it (dwarfs are very proud of their beards ), and his feet are oddly shaped - they stick too far out on the sides and are not very “foot shaped”. Otherwise looks good to me. I’d love to see him swinging a battle-ax or war-hammer in the heat of battle!
I’m going to UV-map him, I should even say “try” to uv-map him, because my previous attempts at uv-mapping ended in an attack of nerves, with myself shouting things like "you [ ***** censored ***** ] uv-editor! " at my computer %|
Hm, yes, I wanted huge feet but actualy I just made them too wide, i think that’s why it gives that impression.
Thank you, mzungu and 4go10soul for making me realize there was a problem there.
Braids … /me runs away screaming!
That would be great yes, but I’ll certainly run amok before I finish to model it Anyway, I’ll try when I have enough motivation.
very good work … for a girl
The cheek! lmao. Very nice, i liked the dwarf warrior as soon as i saw him, he looks like something that would be in a game XD. cannot wait to see it finished keep it up
Wow that looks awsoem, I love it, great modeling .
Keep up the good work, 4 of these things for you… %| %| %| %| . Dont know what they are but I thought you deserved them, here’s 4 zoros too… :Z :Z :Z :Z .
I made the shoes smaller, and I started to add some textures. (but I still didn’t removed all the seams, I wait the last moment to remove them).
For the moment, the tattoo on the arm is something I scanned from a book, but I’ll change it with something I’ll draw.
There is still some texture problems, but as it’s the very first time I succeed in uv-mapping something, I’m really happy
Comments, suggestions, etc. are welcomed
Edit : I just read Vincente comment. So to make it clearer, when I said I " didn’t removed all the seams" I mean I didn’t join some parts, such as the 2 parts of the head, or beard, etc. That’s why there is that kind of seam in the middle, it’s not a remove double problem. Don’t worry, it won’t be there when it’s finished. So please everybody, no more comments on that.
hey duskblue… and a slap on the head of Joh@n_
pretty nice so far, I really love how the texturing job is coming along
hope to see more more more!
(sorry for the lack of time, not been on IRC for long!)
texturing is coming along very nice
only crit about the model now that i see a side view is the chest could get pushed out a little more, it seems very flat at the moment compared to the arms
this will also help create the stocky muscel feeling you have going
good luck
I’m not really satisfied with the beard but that’s the best I can get I think. I’ll do the moustache and eyebrows with the same method I think.
I wanted to try to make the pony tail with static particle deformed by a lattice, but I can’t get it working… Standard particles work fine, but static no
Wu : I tried to make the chest less flat, but I know it can’t be seen in that angle.
Tell me what you think about the texturing, colors, whatever
Well… I think I’ll put him in a cool pose with a big axe, just to make single image of it. But well, now I have the model I might as well use it in an animation when I’m very motivated.
I try to give my best on this, that’s why it takes sooooo long too complete