dynamic armature

so i basically want to dothis with a rigged armature. move the arms the legs etc but also kinda suspend the physics on que if possible,

i have the blend of the video so im currently trying to reverse engineer it to see how it works but tbh im not a code guy.
i just spend 2hours trawling the net, and so far ive found a python drag and drop tut.

was hoping people can point me in the right direction, or ideas on how to acheive this

rigid body 6dof joint

:smiley:

basically have the first link, add each other link, and setup a new joint for each piece.

I did something similar here-

Attachments

AddObjectAnd6doFInRuntime.blend (479 KB)

if you really want a armature with physics, checkout compound assembly entity in resources,

hmm, my inital thought was obviously an armature to deform and then build a ragdoll for it since ive done that before and i know it works, then controlling the ragdoll somehow, maybe emptys/bones/cubes i could grab ingame, but i know exactly jack about code,

search non pid walking ragdoll