is there a way to have multiple objects as a sort of cash for a master null or object, that you can choose all instances of cashed objects from. What am aiming at is the sort of sistem in autocat with dynamic blocks, where you can choose witch instance of block you want in a drawing, by a pick and choose interface. I hope you understand what im looking for, i’ll ad some grafics from autocad, for explenation bellow.
Yes it is possible to do with collections and collection instances.
In this video below, I have created 3 collections, each containing a single object for demonstrational purposes. You could have as many objects as you want in those collections.
I can create a collection instance (the same way any other object is added to the scene, e.g. with Shift+A) and in its object properties, I can choose which collection to use.
It does use a Collection (‘Content’) and an object with a single vertex. A Geometry Nodes modifier on the single-vertex object creates an instance from an object out of its collection (set to ‘Content’) to the position of the vertex.
The modifier’s property ‘Instance Index’ lets you chose which object you like to use. Just change the ‘Instance Index’ number, and see what’s happening.