Dynamic bones?

How can I simulate dynamic for bones? I need to animate a mesh hair, but the curve deform way is not satisfying me.

2020 and I’m still trying to find the answer.
Best I found was this video, but the plugin doesn’t seem to work with my rig. It also can make Blender crash a lot.

Make low poly mesh for hair, add cloth modifier to it and constrain bones to vertices of this mesh, add collision objects to prevent clipping. Bones will follow mesh.