I mainly use the “Character” physics option when creating a player character, but I’m trying to figure out how to use the “Dynamic” option. I have a few problems when doing this:
The character is way too slidy when running on the ground, and most of the time it can go all the way off of an edge without stopping (when the key isn’t held down).
The jump is too floaty, and it almost looks like the character is gliding when falling from a jump.
I’m not sure how to set a top speed for the character. I can set the maximum velocity, but then a dashing feature cannot be implemented.
Are there any good, solid fixes for these problems?