Dynamic character running into walls and objects problem

My character for my game is a bong with arms and feet (sorta like rayman) that are parented to the glass bong section of the body. The arms and feet have no collision set to them, but the main glass section is dynamic. The bong has logic bricks set up where when the arrow keys are pushed then he moves along each axis by loc.The bong has the collision bounds of a box and has a walk animation with it. My problem i am having with my character is that when he walks into an object or a wall and you let go of whatever arrow key you are pressing, he slides backwards like he is being pushed by the objects he runs into. How can I fix this?

Wow that’s interesting. Notice that static and and dynamic objects have different properties. What physic is the wall?
Also see if there is something in properties in which you can change the recoil of the object.

In 2.49, which is what I am using, I know that you can edit the dynamics in the material tab.
Just set the fh damp higher for the walls and they won’t cause recoil.

Well I am using 2.58 and i seen damping in the materials tab, but it didn’t do anything when I used it.

The physics of the wall is set to static.

its set to box colision? try seting it to convex hull. the box may be too big for your caracter convex hull should fix that

I have to set the collision as a box because when it is set to convex hull the feet go through the floor because they are set to no collision. I have the feet and arms set as no collision because they are separated from and parented to the body. Since they are parented when you use any kind of physics on them they make the character fly off of the screen so I just made the bong section have box collision to keep the feet from falling through the floor. I have tried the convex hull physics with it already and it makes the feet go through the floor and the character still has the same problem with the walls.

i have the same problem dude…noone can help us cas its too advanced i guess…lol…