Dynamic Cloth Geometry Nodes on Foliage Testing in Blender 5.2 Alpha


I just tried the new experimental Cloth Dynamics solver in geometry nodes Blender 5.2 Alpha and I implemented it for Blender 5.2 Alpha with interactive fern foliage! :herb::seedling:


And when I switch off the pin from the weight paint, I can smash the foliage and with tearing on, the leaves can be destroyed or ripped

Still missing self-collision for now, and I had to jump inside the node group to tweak a few things manually, but it’s already really exciting to see this system exist now and it’s fast to setup and real-time too…

https://x.com/_cgman_/status/2055558769124491271?s=20

If you want to try the project file, you can download it here for free! :
https://t.co/ps3dZ1qMhy

But, if you’d like to support my work and future experiments, feel free to leave a tip, any amount is greatly appreciated :slight_smile:

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Would you mind sharing what changes did you make?. Dalai was curious about this.

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I get these error’s in the modifier panel:

Is 5.2.0a not the right version?

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Try to turn on the experimental in the preferences. I don’t know which on should turn on for the geo nodes to work, but I recommend just turn on all…

I plug the math node “Subtract” to the Compliance at Pin Positions node

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I get the same error and I already have everything in the experimental tab enabled. I’m using the 5.2 alpha from today.

Hmmm, that’s weird. You download the file from my Ko-fi, right?

I did yes.

Yep, same, I get the error despite having all the dev extras activated.

Hmmm, I can’t find the problem :confused:
Maybe the patch you downloaded didn’t work. But, if you tried the cloth dynamics from scratch is it works?