Alright, the technique of multiple moving Textures forming dynamic Clouds is nothing new but I gave it a try and so far I’m happy enough with the visuals, but the main idea is – of course – to actually make those Textures MOVE, so that the clouds would change their forms.
So I guess I will need Python for this, but being even less than a Python-Beginner I have got no clue how to access the Texture Mapping Node and change its Location/Rotation/Scale. Of course I searched the Python Docs etc. but as said, I absolutely do not understand Python yet.
Would anyone be so kind? :3
And another question that I have got: How do I use a blender-generated Cloud Texture in BGE?? (It was was asked before but with no answer that I would find very promising.)