Im having a problem in the BGE when i go to run it my character (mesh with rigged armature) in my world, which is just huge planes with displacement being linked in. he flies off at super speeds randomly. this is when i turn dynamic collision on the box i have the armature parented to.
Hi. All objects inside an dynamic object must be a ghost. So enable “Ghost” in the Logic (F4) by your mesh and armature.
http://www.blendercookie.com/2010/05/20/game-engine-part-2/ Time 8:05
HG1.