Dynamic framerates and Motion Blurrrrrrrrrrrrrrrr

(chinu3d) #1

How can I change the framerate of a game while it is running?? I actually want the framerate to be increased when showing a character fall from a height during a fight.

Is there any way of turning on and off motion blurr dynamically inside the BGE when a game is running??

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(1/1 credit(s)) #2

Well you could use a time run python script containing the lines:

setLogicTicRate(desired framerate)
setPhysicsTicRate(" ")

Mind that this will just lower the framerate, not cause it to “slowdown”, just make it choppier.

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(mianz) #3

hi. sorry but how do you motion blur in blender? please give me some of ur knowledge. =D

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(Orinoco) #4

chinu3ddddddddddddddddd!!!

Your thread titles are annoying and impolite. Please don’t make a habit of it. Thanks.

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(chinu3d) #5

Well thanks for the advice Orinoco. It’s very true that I had got into the habit of giving titles like that. But, when I first joined this forum, I found that it contains a hell lot of topics and that my topic would most probably go unnoticed. Alright, I don’t wanna get abusive over the net. This is an international forum and I and you are from different countries, but, we belong to the same community-the 3-D artists community. So let’s make it a friendly one and I promise that I won’t do anything that supposedly hurts or annoys anyone…

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(chinu3d) #6

Well, hi there Mianz.
I only know how to enable Motion Blur in the blender animation system but not in the BGE. So here’s how you do it in the blender animation system:
Go to the render buttons under the scene buttons and check for the button labeled “MBLU”. Enable it. Below that button, you will find a button as “f: 0.50”. This is the Motion Blur factor. Change it to suite your needs.

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(chinu3d) #7

Hi 1/1 Credit(s), thanks very much. But, could you please suggest some way to slow down the scene dynamically?

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(EST) #8

Why to you double post? Use edit.

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