I<m trying to do a dynamic bezier curve.
So far, i made the left and right opposite points track the middle one.
I want the yellow handles to behave like the red circles mockup.
What i wanted to do is using curve distance between Left point and Middle point, multiply by 0.3 and use the result to multiply the handle parent’s X position value.
Problem is i don’t find ways to measure the curve distance actively in Blender…
Then i wanted to measure the linear distance between the two points using Animation Nodes but the vector i get are in local position (0,0,0). I can’t find world coordinates position of the point objects.
So if someone could help it would be great.