Hey guys! Back with another tutorial. It’s how to create a dynamic loading system in the blender game engine.
Hope you enjoy!
Thanks,
Micah
Hey guys! Back with another tutorial. It’s how to create a dynamic loading system in the blender game engine.
Hope you enjoy!
Thanks,
Micah
I like it! especially for fps games it could be useful
uhmmm, i tought that this was about a diferent dynamic loading, thanks for share aniway
@leonnn you mean loading a scene before starting it? Am i right?
Well I created this some time ago so if you have questions
Thi’s not dynamic loading, but dynamic show/hide
Like the new blender dynamic loading feature, i nver used it but i know that there is something like it on it and its a very powerfull thing
With a TRUE dynamic loading you can have a very big scene (bigger than Blender can show complete), and the dynamic loading system sould load it FROM DISK, but only the part of the scene around the camera.
Thanks for comments
True! It is literally a dynamic show/hide. My coder’s working on a TRUE dynamic loading. For all intents and purposes and indie games made in blender though, this should do ;D
TRUE dynamic loading already exists. How is your coder “working” on it?
idk ask him
Yes, I know it exists, just not sure how to implement it.