I have my character rigged, and set up for animation. Except when I put him as a dynamic object, and press p, he doesn’t move at all. I really don’t know what could be wrong. The .blend is in the attachment if anyone wants to give it a go that would be helpful.
It was a simple oversight, your armature was made properly, but you made the character model dynamic, make the armature dynamic since its the parent and it almost works already
don’t remember the new tricks that might or might not let you parent other collision objects to it, so I suggest make the sword and sheath no-collision, as well as the player model. add invisible boxes to what you want to collide with things, such as a sword swipe, make the box have a material or property called sword, etc, not saying you dont know how to do this stuff just a suggestion ^^