Dynamic Objects don't work with Armeratures

I have my character rigged, and set up for animation. Except when I put him as a dynamic object, and press p, he doesn’t move at all. I really don’t know what could be wrong. The .blend is in the attachment if anyone wants to give it a go that would be helpful.

sorry here’s the file: http://www.savefile.com/files/2129125

I don’t … see an attachment. are you sure you uploaded it? :slight_smile:

Sorry for doublepost, but, I found the problem :slight_smile:

It was a simple oversight, your armature was made properly, but you made the character model dynamic, make the armature dynamic since its the parent and it almost works already :slight_smile:

don’t remember the new tricks that might or might not let you parent other collision objects to it, so I suggest make the sword and sheath no-collision, as well as the player model. add invisible boxes to what you want to collide with things, such as a sword swipe, make the box have a material or property called sword, etc, not saying you dont know how to do this stuff just a suggestion ^^