Is it possible to alter opacity dynamically, without setting IPO curves for every object?
E.g. I want to fade objects out that occlude the player. I can get the object easily by casting a ray from the camera to the player.
- There seems no way to dynamically alter opacity
- Even if there was, ZTransp would have to be enabled for every object, meaning nothing would cast shadows
Is the shader route plausible, or would ZTransp have to be enabled no matter what?
Still on 2.49b I’m afraid, not enough time to adjust to change atm