Is it possible to use Dynamic Paint with the BGE?
that would be cool
i don’t think its possible at the moment
I can you this to light a map, in real time!!!
I have the idea but not the skill to code it,
Particles emitted by “Light”
Particle strikes object - object has Uv map that is black, object has seperate uv map that is the object well lit,
striking the surface causes a blend of the two based on a spherical falloff, aligned with where the uv mapped texture was struck,
so each strike would light an area,
you could also do this with spheres,
also imagine in a bge game, a wizard casts a spell, a shower of ice shards fly from his hand, everywhere they strike displaces and also re-textures the ground, forming an ice shard wall so like destructive terrain but additive terrain instead using displacement overlaying a texture somehow based on the collision.