I’m working on a fountain animation with fluid physics. I got a nice bake, and now i want to use Dynamic Paint physics to leave wet traces on the fountain obstacles.
All Dynamic Paint tutorials on the web are using the Blender Internal renderer. It seems impossible to use Cycles because you can’t use sequenced images as textures. Yesterday I discovered the ONLY Dynamic Paint-in-Cycles-video on the intenet.
My question is : How did he do this ?!? (and yes, I did already ask the uploader himself ;))