can any one help me to find out the reason for the following issue:
I had made a mesh - canvas for dynamic paint - waves
and another mesh a brush to effect the canvas.
I had subdivided the canvas sufficiently and it is also having displacement modifier in it
while animating the scene by ALT + A, in the view port I’m seeing the result I desired but while rendering, (actually I had even baked the current chache before rendering) all the frames are alike, with out any effect of the dynamic paint
If I open a new blend file and create new mesh, then it’s working for the new mesh
Without the blend hard to know… But whenever something looks fine in viewport but the render is different, it’s often a modifier issue. Very common one is subsurf preview of 1 and render of 2. Basically check all your modifiers on all objects and make sure if there is a modifier that has options for viewport and render that they are both the same – in general change the render to match the viewport. Another gotcha can be modifier visibility (the eyeball icon) make sure render (the camera icon) matches.
If it’s not post a simplifed version of your blend.