Dynamic Paint Snow

I’m using dynamic paint to make some snow, works fine (dropping an object into the “snow”), but in real life when you drop something into the snow, you get a slight raising of snow around the rim of the recess…

I know you can do this in texture paint, but as I wanted to make a short animation, with multiple objects dropping into the snow, this doesn’t seem practical. I was wondering if there are any settings in Dynamic Paint that could help simulate this kind of raising?

Hi, I have the same goal but I don’t see how to do it. Have you found out how to do it since?

I didn’t no I moved on to a different project. But if I were to try and solve it now, I would probably use a displacement modifier with some cloud texture and vertex paint where I wanted it, or maybe use some physics as in this https://www.youtube.com/watch?v=wvtbl9kgeKs rubble tutorial… or use particles.

Do you actually need the lumps of snow to animate or they can just appear? You can keyframe a lot of cool stuff so there will definitely be a reasonable solution I think. I’m waiting for a looooong render so I can help you a bit today while I wait if you like.

Days ago I found this video

It’s exactly what we need, I think. The problem is, I don’t understand what’s going on in shading mode. I’m new to that and I’m not sure what he is doing. It seems he exported 2 image sequences of dynamic painting, on thin and on other thicker. And in shading he use the thin one for the “displacement down”, and combine the two for the “displacement up” (like if he took the thicker one and remove the center of the stroke of it by the image sequence of the thin one).

Based on this video https://youtu.be/RabHcAIrcRo?list=PLIVMyocb0fsbuGyTtBmxmvRpNp73f9PVX
(snow footprint simulation in Maya with iDeform), a footprint in animation is composed of 4 things : “displacement down”, “displacement up” for edges, particules emission and dust simulation

I also tought about an other way to do that effect of “displacement up” : fluid simulation with dynamic painting with very dense water. But I’m new also to that haha.

Oh and yes I need this for an animation, not for a single image

Last solutions are to use other software like Houdini or maya based on somes videos :

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Oh wow… that Blender one is great. Maybe contact the guy who made it directly and ask him if he will show the shader in more detail, I’d be interested to see it as well. That’s great though looks legit. The Houdini one is a bit too “liquid” though probably you can adjust that. Houdini is free atm as well I think.