ok. all i’m saying is i’ve done alot of projectile stuff but often i get the problem that when the bullet hits the dynamic character sphere, the sphere flys back as if it had been hit by a bus. I know you can end the object when it has a collision but i find the collisions impact gets resolved first.
also are you supposed to use a dynamic object as the laser plane or just a plane, as i find problems with lin V especially when u turn off collision.
it’s all confusing as there’s so many ways of setting it up, so could someone enlighten me as to the tried and tested way.
I will probably just use the ray sensor.