Dynamic Remesh 2.5 -Quad-based remeshing/retopology

Prototype auto-remesh for dynamic topology sculpting.
Retopologize as you sculpt !

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Now that looks nice. Happy to see this.

I think you need to do your testing with more realistic use cases, like humans and animals. Just testing on silly blobs hides the topology problems.

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I appreciate your reaction here, and really hope that we will indeed manage to turn the heat down for future discussion :wink: !

I previously posted the link to my project as a probable source of inspiration for the symmetry and relaxation operators, not to shamelessly promote myself. And if you got inspired by it and its source code as I think you did, I’d surely appreciate you citing my project.

By the way, I am preparing a post for BlenderNation, and would like your opinion: do you want me to say “inspired by DynRemesh” with a link when talking about my quads implementation, or would you like me to not make any reference (nor “subtle allusion”) to your addon? I’d suggest to keep the rest of this discussion private if you wish to message me.

Cheers, and keep up the good work!

No problem :slight_smile:

I’ve actually been working on symmetry since it was a highly requested feature when I first released DynRemesh. Btw I saw your symmetry method in the video, that cursor option is looking great! nice job.

I don’t mind, if you want to reference my tool because it inspired you, go ahead, it’s up to you & thanks!

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:alien:

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Implementation of QuadriFlow(AutoFlow) . :pray:

No need for installation :wink:

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Looks great! :muscle:

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That’s the result I was looking for! When are you releasing it?

Keep up the great work.

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Looks Awesome. Looking forward to trying it out.

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Testing DynRemesh in 2.8

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Oh, it start to be a different story now.
Glad I bought it.

DynRemesh 2.0 is now available & free to existing users.

New version brings quad-based remeshing, auto-retopology & more options in Blender 2.8!
Blender Market: https://blendermarket.com/products/dynremesh-2
Gumroad: https://gumroad.com/l/Luqth

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But how do we use Quadriflow?

Documentation is included within the AutoFlow folder.

Oh I see thanks, should maybe tell people caus they might be confused like me
I didnt check the folder

Had to go set the path manually, thought I had to go download Quadriflow from Github.

D:\blender-2.80.0-git.4b7596ec914e-windows64\2.80\scripts\addons\autoflow\quadriflow.exe

Its working now thanks :stuck_out_tongue: , Got tired of people praising Instant meshes (Its not that great really)

Your stuff is better :mage:

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Yea, I went ahead & included that in Blender Markets documentation tab for DynRemesh & Gumroad description.

& the quadriflow.exe path is included in the folder, so no need to compile for Windows users, you do need to set the path in preferences.

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Thanks! I’m glad it worked. Huge credit to the quadriflow developers which put together the algorithm.
I’m still figuring out compiling for linux & mac users, I haven’t had the chance to do so myself. I was hoping to make it easier for users & include the executable within the tool which I will eventually do.

I will also be including additional options so the autoflow remesh shrinkwraps to the original mesh & keeps its shape, subdivision & maybe even symmetry. So I’ll keep you guys updated once I do that. As for Dynremesh I am currently working on a preset bar that recommends settings based on the polycount of your model so you get a good result and avoid changing settings until you get a good remesh.

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Hello, will be possible to use the 2.0 version on Blender 2.79? Thx

Something seems to go wrong in Blender 2.8. When I appy the settings as shown in the screenshot :
Decimate: 0.01
Subdivisions: 1
Relax: 0
Smoothness: 0 ,
On a regular sculpted mesh, similar you show, I got overlapping faces in the remesh.
I tried with different settings and after 22 times I gave up.

Update: Seems that for DynRemesh you need high poly mesh as input, for example a Dynotopo sculpt Not so suitable for medium to lower poly mesh.

And even then there are overlapping faces.
Uninstall for me.