Basically I have some basic collision detection attached to my character, when he walks into a plane, a video plays (the video is attached to the plane). I have zoomed the camera out to view the video, however I can’t work out how to dynamically rotate the camera so the plane is in the center of the screen. Obviously if the character walks into the side of the plane, the video plays and the camera zooms out, but the video is not visible.
Somehow I need to create a smooth movement between the camera being behind the character to it going face on with the plane.
The first thing I tried was creating a pydriver, when the character collided with the plane, the camera rotated to the same rotation of the plane, however it was literally a quick flip. I need to somehow create a smooth motion between the two. If you’re familiar with Flash, I need to create a motion tween.
Has anybody got any ideas of how I could achieve this?