Just enjoying learning Blender…until now.
I’ve been trying to sculpt an elongated rectangular cube into a snail…personal project.
However when I do attempt sculpting the brush action is deformed along the long axis of the rectangle’s plane.
That is to say the inflate/deflate brush action on a square plane is…a round bubble/hole. Along the long plane the brush action is stretched out so instead of a round bubble/hole you get a long, squashed football bubble/hole…
Am I missing something or doing something incorrectly?
Here’s a pic of two meshes side by side.
Same brush, etc but the effects seem to be different based on geometry.
Is this the way it’s supposed to be?
And I tried loop cutting the rectangular one into sections and the effect remains.
I’m using 2.67 r56533
Thanks for looking.