While sculpting a glove with dyntopo, I’m getting these holes all the time. I haven’t been able to pinpoint it to a specific setting, it seems to happen with several brushes (but maybe most likely with scrape/polish).
“Front faces only” is enabled and the mesh has no inverted normals (as you can see there on the right side of the picture). It seems that its most likely to happen when I sculpt a surface at a narrow angle. The holes happen at the opposite surface, so they are hard to notice in time and can possibly waste you a lot of work.
This stuff is seriously annoying, especially when you start to add fine details which get destroyed and are very difficult to correct, your polycount is very high and each undo step takes an eternity to complete…
Any idea why this is happening and how to avoid it?